ELLENSBURG RODEO POSSE

Jr. Rodeo Rules

CALF RIDING (6 second time limit)
    1. Riding is to be done with one hand and loose rope, with or without handhold; no knots or hitches to prevent rope from falling off animal when rider leaves him.

    2. Rope must have bell. No bell; no marking.

    3. If rider makes qualified ride with any part of the rope in riding hand, he is to be marked.

    4. Bell must be under belly of calf.

    5. No more than two (2) helpers may be on the chute to pull contestant’s rope. Hooks, rings, or posts shall not be used on calf rope.

TIMED EVENTS
    1. A dropped rope is a disqualification.

    2. Sixty (60) second time limit in all roping events, calf tying, and goat tying.

    3. Timed event animal belongs to roper when he/she calls for animal, regardless of what happens, with one exception: if the animal gets out of the arena, flag will be dropped and the roper gets the animal back lap and tap with the time added which was taken when the animal left the arena.

    4. All changes in lists of roping order to split horses, etc. must be made before any stock for that event is loaded in chute.

    5. Broken rope or dropped rope will be considered no time.

    6. No foul catches can be removed by hand.

    7. There shall be two or more timers, a field flag judge and a barrier judge. Time to be taken between two flags.

    8. Arena conditions will determine score, length of score to be set by arena director and timed event spokesman or lap and tap.

    9. Animals used for each event should be inspected and objectionable ones eliminated.

    10. Cattle may be pushed out by contestant’s assistant provided they are ready, if not, arena director will have worked to push cattle.

BREAKAWAY ROPING (30 second time limit)
    1. Two loops will be allowed if two ropes are carried.

    2. Ropes must be securely tied to the horn with string provided by arena director.

    3. The second rope must remain tied until used and must not be broken away from the saddle horn.

    4. No loops are to be rebuilt.

    5. If rope happens to dally horn, the contestant may ride forward, undally, then stop to allow the rope to breakaway to receive a time.

    6. Ropes must be tied to the horn and may not be run through bridle, tiedown, neck rope or any other device.

    7. A bright-colored flag must be attached to the rope at the saddle horn.

    8. The catch-as-catch-can rule shall apply after the loop has passed over the nose and under the chin, behind the calf’s ears and pulls tight to break string on any part of the calf’s body behind the ears.

    9. Rope must be released from contestant’s hand to be a legal catch.

    10. Breakaway cattle have a maximum weight of 500 pounds.

CALF TYING / GOAT TYING
    1. Approximately a 10-yard starting line.

    2. Starting line will be approximately 100 ft. from the stake.

    3. The animal must be tied to a stake with a rope approximately ten (10) feet in length.

    4. Stake must be completely under the ground so that no part of it is visible or above ground.

    5. The contestant must be mounted and must ride from the starting line to the animal, dismount from his/her horse, throw the animal by hand.

    6. If animal is down when contestant reaches it, animal must be stood on at least three feet, (goat must be elevated by contestant so that at least three legs must be dangling straight underneath animal) and animal must be re-thrown.

    7. Cross and tie any three legs together with a leather thong or pigging string for goats and pigging string for calves and stand clear of the animal.

    8. Legs must remain crossed and secure for five (5) seconds after completion of tie.

    9. To qualify as a legal tie, there will be one or more wraps, and half hitch, hooey or knot.

    10. Timing will start when the contestant crosses the starting line and will stop when the contestant signals the completion of the tie.

    11. There will be a ten second fine imposed if contact is made between the contestant’s horse and the rope or goat/calf.

    12. If the animal should break away or become injured because of the fault of the horse, he/she will receive no time.

    13. If the animal should break away, it will be left to the judges’ discretion whether he/she will get a re-run.

    14. The contestants will be flagged a no time for touching the calf, goat or string after giving the finish signal.

    15. The Ellensburg Rodeo Posse will provide the calves.

    16. Appropriate goats will be used for the different age divisions.

    17. Goat/calf holders will release the goat/calf when the start flag drops, and then proceed quickly to a position behind the tie flagger.

TEAM ROPING (60 second time limit)
    1. Team may be composed of 2 boys, 2 girls, or 1 boy and 1 girl.

    2. Full points will be given to header and healer.

    3. Header will start behind barrier using left box, and must throw the first loop at head. Heeler must start from behind barrier line.

    4. Each contestant will be allowed to carry only one rope.

    5. Each team allowed three throws in all.

    6. Roping steers without turning loose the loop will be considered no catch.

    7. Roper must dally to stop steer. No tied ropes allowed.

    8. Time will be taken when steer is roped, both horses facing steer, with ropes dallied and tight.

    9. Steer must be standing up when roped by head or heels.

    10. If header accidentally jerks steer off his feet or steer trips of falls, header must not drag steer over eight feet before steer regains his feet or the team will be disqualified.

    11. If steer is roped by one horn, roper is not allowed to ride up and put rope over other horn or head with his hands.

    12. If the heeler ropes a front foot of feet in the heel loop, this is a foul catch. Neither contestant may remove the front foot or feet from loop by hand. However, should the front foot or feet come out of the heel loop by the time the field flag judge drops his flag, time will be counted.

    13. If a contestant enters without a partner or partner does not show up, the contestant may have a partner drawn up to the time the rodeo performance begins.

    14. Legal Catches

      A. There will be only three (3) legal head catches:

         1. Head or both horns.
         2. Half a head.
         3. Around the neck.

      B. If hondo passes over one horn and the loop over the other (figure 8), catch is illegal.

      C. Any heel catch behind both shoulders is legal if rope goes up heels.

      D. One hind foot receives five second fine.

      E. If loop crosses itself in head catch, it is illegal. This does not include heel catches.

      F. Cross fire catches will receive no time (If in the opinion of the field flagger a heel loop is thrown before the header has dallied and changed directions of a steer, team shall receive no time.)


CALF ROPING (60 second time limit)
    1. Contestant must rope calf, dismount, go down the rope, throw the calf by hand, cross and tie any three legs.

    2. Any catch is legal, catch-as-catch-can rule.

    3. Roping calf without releasing loop from hand will disqualify catch.

    4. If calf is down when roper reaches it, calf must be stood on at least three feet, (calf must be elevated by roper so that at least three feet must be dangling straight underneath calf) and calf must be re-thrown. If roper’s hand is on calf when calf falls, calf is considered thrown by hand. Roper must hold calf until roper gets hand on calf.

    5. To qualify as a legal tie, there shall be one or more wraps, and a half hitch or hooey (a hooey is a half hitch with a loop, the tail of the string may be partly or all the way pulled through.)

    6. The tie must hold six (6) seconds, and three legs remain crossed until passed on by the judge. Six second time will start when roper has remounted and his horse has taken one step forward. If roper’s rope comes off calf as roper starts to work with tie, the six (6) second time will start when roper signals for time.

    7. Flagger must watch calf during the six second period. Judge will start watch when roper signals for tie if roper’s rope had come off calf, or when roper has remounted and his horse has taken one step forward. Roper will not be removed and rope must remain slack until field judge has passed on tie. Untie man must not touch calf until judge has passed on tie. Start watch, then watch calf, counting to six seconds. If calf kicks loose, the judge will stop watch and check time to determine if tie was legal. 8. Roper will be flagged no time for touching calf or string after giving finish signal or for dragging calf more than eight feet after he remounts horse.

    9. Roper will be disqualified for any abusive treatment of calf or his horse.

    10. Two loops will be permitted, if roper intends to use two loops, he must carry two ropes. No loops can be rebuilt. If second rope falls from saddle before use, it cannot be rebuilt.

    11. Contestants must have and adjust neck rope and reins in a manner that will prevent the horse from dragging the calf. If the horse excessively drags the calf after roper has dismounted, field judge may stop horse and disqualify roper.

Steer Daubing
    1. Contestant must start run from the back of the box. Failure to do so will result in a no time.

    2. A barrier may be used if the commitee putting on the sanctioned rodeo decides to use one. This decision must be in the ground rules and on the entry form for that rodeo.

    3. If a barrier is not used, the contestant cannot make a try at the daub until steer's body has cleared the end of the open release gate.The line judge has the responsibility to make this call if needed. His decision will be final.

    4. Time will start when the steer's nose breaks the imaginary plane of the closed release gate.

    5. Dauber works out of the heading box, hazer works out of the heeling box.

    6. Hazer may be an adult or another contestant. Hazer must be in compliance with the EWJRA dress code.

    7. Open catch pen

    8. There will be a pull up line set no more then three-quarters (3/4) of the way down the arena from the roping chute. If the contestant has not made their daub before they reach this line, The judge will flag them out and the contestant will receive a no time. This will be the call of the field judge. This line will be made identifiable by a mark along the fence or by a designated indicator such as a readily identifiable post, light pole, ETC. Field judge will position an individual at this line to give a signal when the dauber has crossed this line. This helper must be an adult and preferably a member of the sponsoring rodeo committee. It is strongly advised that an air horn or whistle be used by an individual in the Timer's booth to signal when the dauber has crossed the pull up line.

    9. Daubing lance should be thirty-six(36) inches long and have a tip fashioned from a tennis ball. It should be no more then one and a half (1 1/2) inches round. A wooden dowel, or section of plastic pipe is the preferred material for the body of the lance so as not to make the lance overly heavy for the contestant to wield.

    10. Steers used in this event will have a circle painted with mustard on the animals left side behind the shoulder on the rib cage. This circle will be no less then twenty four (24) inches across and will be painted in such a way so as to give the dauber a clear and best chance. The job of marking the steers is the responsibility of the arena director and his crew.

    11. Mustard should be used as the marking agent in which the tip of the daubing baton is to be dipped prior to the contestant making their run.

    12. Dauber is allowed a single stab with the daubing baton to make their mark within the circle on the steer's side. Field judge will flag the contestant out if they make more then one attemp to make the daub.

    13. Field judge will flag the contestant out if the contestant attemps to smear the daub instead of making a clean jab with the baton.

    14. The contestant must raise the daubing lance after making their daub to signal the judge their try is complete. Failure to raise the lance will result in a no time.

    15. If a steer is used more then once in this event, the arena director and his crew will make sure any existing daub marks from previous runs are wiped clean. If a steer is released with a daubing mark from a previous run, a rerun will be given.

RACE EVENTS
    1. Permanent markers will be buried at the location of each barrel, the two end poles and on each side of starting line where electric eye is located. Electric eye to be located approximately the same width as first and second barrels.

    2. A horse may start either to the right or left of the first pole or barrel then run the remainder of the pattern accordingly.

    3. Disqualification is when there is a major deviation from the pattern, such as opposite direction around barrel or pole, missing pole, twice around barrel or pole or circling before or after barrel or pole.

    4. Starting lines in race events will be subject to ground rules. A clearly visible starting line shall be provided. The horse’s nose will be flagged as it passes starting lines.

    5. No two contestants in the same age group can ride the same horse in the same event.

    6. A contestant may enter the arena at the speed of his/her choice, arena gate must be closed immediately after he/she enters the arena, and kept closed until pattern is completed and his/her horse is under control.

    7. Contestants will be allowed 15 seconds from the time he/she enters arena gate until his/her time starts by field flagger or electric eye. A five second penalty will be added to time for an infraction of this rule. Judge will determine legitimate problem for pre-start time.

    8. Touching barrel or pole is permitted by horse or contestant.

    9. Electric eye timer and at least two (2) digital watches, shall be used, with the official time indicated by the electric timer, or in the case of malfunction, the average of the watches used by the official timers (backup time) to be the official time.

    10. Electric eye timer must be backed up by a flagger who will stand directly behind one timer post in the arena.

    11. Electric eye timer times must be read, recorded by official timer or judge. Backup time to be recorded by the second timer to the nearest hundredth.

    12. Western type equipment must be used. Use of a hackamore or other types of bridles is the optional choice of the contestant; however, the judge may prohibit the use of bits or equipment that he/she may consider severe.

    13. Contestant will not be allowed to practice on the official pattern before rodeos or between performances.

    14. Barrels must not be closer than 15 feet to the fence.

    15. A five second penalty will be assessed for each pole or barrel knocked over.

    16. Two-ended barrels must be used in the clover-leaf barrel racing event.

    17. Raking for barrels and poles will be run by the program in case of a draw out. A maximum of 10-20 contestants may be run at one time then the area must be raked or leveled. More frequent raking may be necessary depending on ground conditions.